AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")

function ENT:Initialize()
	self.Entity:SetModel("models/props_combine/combine_interface001.mdl")
	self.Entity:PhysicsInit(SOLID_VPHYSICS)
	self.Entity:SetMoveType(MOVETYPE_NONE)
	self.Entity:SetSolid(SOLID_VPHYSICS)
	self:SetUseType(SIMPLE_USE)
	
	local phys = self:GetPhysicsObject()
	if phys:IsValid() then phys:Wake() end
end

function ENT:Use(activator,caller)
	GAMEMODE:RandomLoot(activator, 15, 30, 2)
end
